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Finding the Beat: Who’s Listening to Mobile Gaming Soundtracks?

I turned to my coworker this morning and told her I was writing an article on mobile game soundtracks. Her response was “Oh, I always turn my sound off when I play my mobile games.” As I’ve been researching stats and information about mobile game soundtracks, I’m stumbling upon this sentiment quite frequently. Some folks prefer to listen to their own music while they tap through their handheld platformers, puzzles, and card games. Some silence their phones so not to disturb public areas. And some players just find that most mobile game music is not terribly exciting. Back in 2013 a survey was conducted by a company that made it easier for devs to add sounds to their apps. Not surprisingly they found that 73% of mobile game users play their games with the sound on. Obviously I find this study suspect. However, this was the only data I could locate on the topic. So, I ran my own little informal study. 100% of my respondents (roughly 50 people) said that they typically turn off music whil

Wasteland 3 hands-on preview: Tundra, trouble, and turns


The original Wasteland came out over 30 years ago, which was followed by a ground-breaking sequel in 2014. Now, some six years later, Wasteland 3 is on the horizon. The team at inXile Entertainment have been hard at work crafting an experience that evokes the same emotions and challenges of Wasteland 2, while also ensuring systems and mechanics advance and evolve. With the release of Wasteland 3 scheduled for May 19, 2020, Shacknews had the opportunity to go hands-on with a preview build of the game on PC. We’re pleased to report that it looks to perfectly capture the gritty, yet hilarious, nature of surviving a hostile, post-apocalyptic world while maintaining the tried-and-true combat and story building of the originals.


The preview build of Wasteland 3 starts with a bang. Our convoy gets ambushed on a frozen lake at the base of a dam. After fighting off the ice, the two survivors manage to enter the dam and take out the unhinged Dorsey gang that were holding it.


As the dust settles, the next goal crystallises: continue on the mission to meet the Patriarch, see what he wants, and what he has to offer. It turns out this Patriarch is missing his kids, Liberty, Valor, and Victory, and he wants them to be brought back – alive.






From here on out, the path forward twists and turns as you explore the world. Though it was just a snippet of what was on offer, we encountered a plethora of unique characters requiring assistance or offering some insight into this frozen and desolate land.


The benefit of having two main characters from the start is that it’s possible to balance out one negative attribute with the other. Some of the quirks, like Death Wish, increase the Action Points at the cost of not being able to wear any armor. This could be offset by having the partner select Bop Bag, which increases armor but reduces combat speed.


This is just one aspect of the incredibly rich character creation process. There is the iconic Attributes system governing areas one would expect: Strength, Intelligence, Charisma, and others; as well as varied skills ranging from Hard Ass, the ability to intimidate others, to Sneaky Shit, making it easier to disarm alarms, evade detection, and damage unaware enemies.


Cutting back to the action, after speaking with the Patriarch, we continued on our quest, where we encountered several new characters – which is where Wasteland 3 really shines. Unlike Wasteland 2 with its minimal voice acting, Wasteland 3 features voice acting for every character and every line of dialogue. This adds a new layer to the already well-written narrative. Actors bring these characters to life, introducing a flare and zest to the world through delivery, making each character a unique and memorable experience.


One particularly well-delivered moment happens quite early on in the piece. Upon reaching the dam, the squad gets to talk with a clearly insane member of the Dorsey gang. The madness of this character was enriched by the drawl and unhinged voice acting, lifting the entire experience to new heights.


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